WORK IN PROGRESS
carpentermath
to numbers page and more detail at
ROOFMATH
Similar means
that all angles are the same and that all sides are in direct
proportion to each other.
Rule number one keep it simple reduce all runs to the number
"1"
for example a rise of 10 and a run of 12 reduces to 10/12 this = run of
"1" and the
rise becomes a percentage of "1" of 83% or .833
now for all triangles similar to this the run is a multiple of 1 and
the rise is a multiple of.833
now how is this convenient...if cutting a plumb cut on a 2x4 you know
the run is the 3.5"
the rise is.833 times 3.5" = 2.91"

what about cross blocking on irregular spaced joists ..height of
joist is rise the space between joist is the run
Carpenters
math is based on geometry and trig it uses the concept of similar
triangles, (NOTE ALL squares and circles are similar)... were
all
similar shapes are directly in ratio and proportion to each
other.. we can determine the sizes of materials and the
various
shapes and angles needed to build
solving
ratio and proportions of similar triangles are based on cross
multiplication you must know three of the numbers
to find
the fourth for example two similar triangles the first
triangle
having a rise of 4 and a run of 6 the second triangle has a run of 9
the rise would be 4/6*9=6
Note make it simple base every thing
on the number1 example: 4/6 =.66 that means for this similar
triangle a run of 1 = a rise of .66 there fore for every
triangle
similar to this triangle for every 1 of run there is .66 of rise
Also note the .66 = tan and the tan of .66 = your angle of rise
Rule
of thumb if in field with out a calculator half of tan -5 is very close
to your angle at 45 degrees and you subtract less for smaller angles
until 30 were it is close to half of tan

The
circle above and all the sizes of each line is a result of the simple
triangle laid out in green with the sides labeled rise, rake and run...
they are all based on similar triangles and are in direct ratio and
proportion to each other... this particular diagram also depicts the
octagon and square found with in each circle
NOTE
for every right angle triangle
...rise squared plus run squared divided by 2 rises = radius of the
that triangles circle
...rise squared plus run squared = rake squared
....rake
squared minus run squared= rise squared... the square root of the rise
squared = the rise of the triangle and the height of the arc (below)
Known numbers...
the area of the square around the circle is the diameter squared
the area of the circle is .785 times the area of the square...
the square formed with in the circle has an area of.633 of the circle
the rake of a 1/1 triangle (rise1 / run 1 )is 1.41

The
overhang is a similar triangle to the major roof thus the run of of the
overhang gives you the rise and the rake...remember run squared plus rise
squared = rake squared and the square root of this gives the rake of the roof also known as the line length
wp1 stand for work point 1 the ridge cut
wp2 is for work point 2 the birdsmouth
wp3 is for work point 3 the tail cut

The green indicates the true barn or gambrel roof
Note how it fits into the octagon with in the circle
So the rafters are all equal lengths
The top chord would be the collar tie (marked with red)
The rise of the bottom rafter becomes a pony wall (marked in red)
The bottom and top rafters have opposite rises and runs
The rises indicate the plumb cuts
The runs are the birdsmouth cuts (1/3 depth of stock)
HIP ROOF

The runs of the common rafter times 1.412 = run of hip rafter
The
hip jack rafters the run = the distance from corner of building so 16"
centres would give runs of 16..32..48.. etc. when cutting you can use
the common difference for each rafter in progression (each rafter grows
exactly the same amount with each cut)

Rule the tangent angle to it's chord is 1/2 the angle of the two radius
that form the chord

The runs of the common rafter times 1.412 = run of valley rafter
The valley jack rafters the run = the distance from corner of the
ridges so 16"
centres would give runs of 16..32..48.. etc. when cutting you can use
the common difference for each rafter in progression (each rafter grows
exactly the same amount with each cut)